A human touch on mobile experience.

Rimino

Rimino redefines mobile experience through human factors research and design thinking. Informed by human experience, the project is guided by both observational and experimental design research methods. Here is the journey I took with the project: rimino.amidm.com

The vision

Project Rimino is an exercise in how people can influence the ways technology works for them, instead of conforming to what technology already provides. Rimino is about cutting away all the technical intricacies of a powerful mobile device and redefining the experience with a human touch, so that we can use technology when we need it, but not be consumed by its entirety.It redefines the mobile experience and represents a future that is envisioned to be more aligned with what we need and want as people instead of our needs and wants being dictated by technology. The design strives to bring human perspective back to mobile experience by using simple technologies such as e-ink and flexible form factors and by introducing new behaviors and natural interactions that are less influenced by technology and are more human-like.

Observations - Interviews

Inspired by people, the project is guided by both observational and experimental design research methods to uncover the needs, behaviors and desires of the users. Variety of different user relationships and experiments with mobile devices are explored in this project, testing the limits of what interaction design means. It was clear that there is a bigger group of people out there for whome the current mobile devices are too complicated and too much power.

Design values

Informed by human experience and after a series of synthesis, six core design values are discovered. The design values are derived from the demands and the aspirations of the user and are used to define the overall user experience.

Ideations

The six design values were used as a start point to develop and explore ideas that would meet the those values. quick prototypes were made and early user feedback was part of the process. the six different ideation categories will merge into a holistic idea which defines the product and the experience. .

At-a-glance UI

The Rimino device is an E-paper concept with an adaptive touchscreen and a UI inspired by posters. It envisions a color E-ink display, built into a flexible object that is touch sensitive on all sides. Rimino UI also offers a new take on mobile interface design by applying design techniques used for printed posters where a snapshot of the experience is shown to the user at-a-glance. The way in for the Rimino design was to look at the quick and easy meaning created through print, their use of font and color, and their quick conveyance of message and meaning.

Natural input

The limited size of mobile devices and the circumstances in which they are used have defined the constrictive nature of user experience (particularly for input, capture and navigation). By using the whole device and by exploring new physical properties, users will be free to interact with their mobile devices in a more natural and intuitive way.

Humanized communication

Inspired by face to face communication, Rimino introduces new tools and behaviors to approach and communicate in a more human-human way. Rimino offers new methods beyond call and notification to approach other people, provides a bigger range of resolution for communication and expands the user experience beyond before and after the communication session.

Lively device

Rimino implements a new set of behavior that makes the users feel it is truly aware of them. Another feature that makes Rimino alive is the Lively pad at the back of the device. Lively pad enables certain interactions using temperature, haptic feedback, light, airflow, olfactory feedback and moisture.

Goal-based UI

There is no need for apps on Rimino and tasks can be accomplished by following a path that is closer to the human's mental model. By capturing elements(time, location, voice,image, temperature, objects, people or ...) first, user is able to choose and initiate a task.

Right resolution

The desirable interaction resolution on a mobile device very much depends on the context and the task. Rimino offers both rich and basic versions of the same interface when needed. The interface is switched to the basic mode by bending the device. Basic interface represents the essentials and needs less engagement to interact with. The bent device can be used in stationary state, creating new application.

One experience

Rimino is an experience which is independent of the device itself. The tasks (and not the programs) user is involved with constantly move between Rimino and other devices. Also the hardware and devices user has access to become part of a bigger connected system. Rimino mobile device is able to detect devices nearby and behave accordingly.

Story of Rimino

Rimino concept video represents a future that is envisioned to be more aligned with what we need and want as people instead of our needs and wants being dictated by technology. It also shows how design can be used to introduce behaviors that are less influenced by technology and are more human-like.

E-paper

Rimino choses to simplify the device to its most basic and relevant structures. The use of e-paper means lower power requirements, the opportunity for using solar power, and a longer product life cycle. Also the design of the device allows the use of flexible biomaterials.

Technology vs. experience

Historically, as technology has progressed, devices have become more conspicuous. Rimino represents a future that is envisioned to be more aligned with what we need and want as people instead of our needs and wants being dictated by technology. Sometimes it doesn't take a dual core CPU and a huge display to make a great experience for mobile devices. The Rimino concept phone proves this, by being simple and practical and also in touch with the emotions of the user. The aim was the project was to remind the industry that design can be inspired by people and innovation mainly results from understating the needs and desire of the users. Our future products can start with the user and reflect the shape of our lives.

Many of the technologies used in the concept are on the horizon, but this is all part of the plan. Technology and available tools do not define the Rimino experience, the users become the inspiration that results in the creation of new options for them. A lot of technologies have been amalgamated for a much better human experience.